![]() the more items they pick the more curse they will get give, with Epic items being worth 51 curse, Rare 16 (2 rares are worth 51), Uncommon 4 (2 uncommmon are 11), and Common 1. When the player picks the items they want (skipping the sarcophagus is allowed) they will be given Curse based on what items they took. The game will pause in single player when interacting with a sarcophagus. The sarcophagus acts like a "free" shop, containing 5 items no matter what and the player can pick and choose what they want from it. The player will occasionally run into a sarcophagus that they can plunder. This encourages the player to continue delving into the pyramid at higher difficulties. While not impossible to get higher tiers, it shouldn't be relied on. ![]() Statue blueprints can generally be found up to 3 tiers above the current New Game level the player is on. The blueprints do indicate what statue they upgrade, but because of the small image, it can be difficult to tell at a glance. They are entirely individual, so keep a look out on the map for your own blueprints when playing in multiplayer as no one can help you look for them. The blueprints (orange in color) appear on any act and floor in the Pyramid of Prophecy campaign, however unlike blueprints for the Magic Anvil statue blueprints don't appear for every player, nor are the blueprints the same statue or tier. ![]() They cost increasing amounts of Ore to upgrade and act as an infinite ore sink so long as the player can continue to get higher and higher level blueprints to upgrade their statues. Statues and their blueprints are new with the DLC and give the player extra bonuses during their attempts at killing Thundersnow or Nerys. From left to right: Bolgarth, Calis, Cedric, Ewran, Kyra, Ozreth, Phalarath, Wylmir ![]()
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